

It was never about graphics and pointless grind, it was always about ideas.

It's showing the way to move forward, but with accepting the heritage of games. How to left the prison, how to get out? Returning puzzle, to go out and yet advance, u need to look at things behind you, and proceed.

Well, yep, they were only shapes of triangles and squares, but it did work. First time it did occur to me was the tv faces asking me how it was before. Why are YOU there and what do YOU expect. Let's dress it up:Ĭlick on the 'Event Sheet 1' tab.This review contains spoilers, click expand to view.įirst of all : I'm writing this review, cause I haven't seen any similar to this one, and I think my point of view is worth a second of your attention as well. It just doesn't look very interesting - even when visible. invisible, remember? If you temporarily change its initial visibility to 'Visible', you'll see that the Player does indeed move as you'd expect a Platform object to move. You just can't see it, because the Player object is. Still no movement? Well, yes, there is, actually. So click on the 'PlayerImages' object in the Project Bar, and give it the 'Pin' behavior (under 'General'). Remember that we need to pin the PlayerImages object to the Player object. Give it 'Solid' behavior (under 'Attributes').Ĭlick on the 'Player' object in the Project Bar, and give it 'Platform' behavior (under 'Movements'). We'll do that now.Ĭlick on the 'Flooring' object in the Project Bar, then click on 'Edit behaviors - Add / edit' in the Properties Bar. Did you try pressing the keys? And were you disappointed? That's because we've not yet given the objects any behavior and added events to make use of that behavior. Now run the layout to see how it looks in your browser.
